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Good kicks?

Posted: Mon Oct 29, 2007 8:00 pm
by PsyHye
So sorry if there are links in other threads that I missed but anyone know where to get some good kick samples to later mess with. I'm using ableton live and find I can't get the kicks to really sound how I want and like what i hear on the radio. I think you guys know what I'm talking about the agressive joop joop joop joop. Short and sweet. Seems no matter what I do they sound too bassy or too poppy and just not how I want them.

Posted: Mon Oct 29, 2007 9:42 pm
by Oxidelic
use ism bazzism!!!

its one of the best kik-drum vsts that exist


:cheers

Posted: Tue Oct 30, 2007 12:38 am
by PsyHye
Thanks OXI, never even crossed my mind to try a VST. I can't seem to find that one though anywhere, not even on kvr. I'll download some random free ones for the time being and play around. You knwo where you can find that bazzism one? Or any other good free ones? or cheap ones at least..

Posted: Tue Oct 30, 2007 2:31 pm
by Oxidelic
my bro...
google is your best friend...

i cannot post somethign that must be paid but man.. write "ism bazzism" on google and i asure you u can find it for download on the first page that google shows....

pleaseeeee...

sure to use properly bazzism you have to know some details about what exactly a kik is? what is a kik for you? some low freqs BUM BUM? ;)

the kik has 3 main parts. it has the klik part (high frequencies, usually between aprx. 500hz to 1000-2000hz) it has the body part (middle frequencies, between 180-200hz to 500hz) and it has the "woumph" punch part (the lowest... between 30hz to 150-200hz).
all those 3 parts must be equalized properly in acordance with the BASS!!!! you can download this Supa-Mega-Killa-Blasting kik.. but if it is not properly equalized with your bass it will be swollen, devorated, mixed and squashed by the bass... if you just lower the volume of the bass you'll loose power in your trak.. so.. the only solution is...

EQUALIZATION!!!!

;)

Posted: Tue Oct 30, 2007 6:37 pm
by Oxidelic
anyawy.. if it is too complicated here i've uploaded an extensive collection of kiks that you can use. I dont use them anymore because i make my kiks with synths, i generate them. i hate to use samples...

http://www.sendspace.com/file/0a22yd

:drum

Posted: Tue Oct 30, 2007 7:08 pm
by Zero-Blade
OXIDELIC wrote:my bro...
google is your best friend...

i cannot post somethign that must be paid but man.. write "ism bazzism" on google and i asure you u can find it for download on the first page that google shows....

pleaseeeee...
You're soo right! :grin: :bub

Posted: Tue Oct 30, 2007 7:43 pm
by PsyHye
I tried every link, every link is broken or no longer exist or point to some other file. I must suck! Thanks i'll take a look at what ya got. You're too good to me :cheers

8) 8-)

Posted: Tue Oct 30, 2007 8:46 pm
by Oxidelic
you have PM man ;)

:cheers

Posted: Sat Nov 03, 2007 10:01 pm
by The Andychrist
there is no bazzism for mac :( , but there is a nice supercollider patch that does the same (and more!). You will need supercollider to run the patch, and it is available free from http://supercollider.wesleyan.edu I found the patch at http://www.nabble.com/kick-drum-Instr-t ... #a11809619 and its reproduced below:

"

Instr("drums.statkffreq", { |trig, basefreq = 50, depth = 100, fallratio, beatertime, falltime, attack, time, decay, ffreq, rq, preamp, postamp|
var freqenv = EnvGen.kr(Env([depth, depth, 1, fallratio], [0, beatertime, falltime], \exp), trig),
freq = basefreq * freqenv,
sig = SinOsc.ar(freq, 0.5pi),
noise = BPF.ar(PinkNoise.ar, (ffreq * freqenv).clip(20, 20000), rq, preamp)
.distort * postamp;
sig = sig + noise;
sig * EnvGen.kr(Env(#[0, 0, 1, 0.8, 0], [0, attack, time, decay], -2), trig);
}, [
TrigSpec(),
#[20, 300, exp, 0, 50], // basefreq - fundamental
#[1, 500, \exp, 0, 100], // depth - initial sweep from basefreq * depth to basefreq
#[0.1, 1.0, \exp, 0, 1], // fallratio - fundamental fall-off after beater
#[0.001, 0.5, \exp, 0, 0.01], // beatertime - time for initial sweep
#[0.1, 10, \exp, 0, 1], // falltime - time for fall-off
#[0.001, 0.5, \exp, 0, 0.005], // attack - amp envelope attack time
#[0.001, 0.5, \exp, 0, 0.1], // time - amp envelope time to decay to 0.8
#[0.001, 0.5, \exp, 0, 0.2], // decay - amp envelope time to decay to 0
\freq, // ffreq - BPF center freq on noise component
#[1, 0.05, 'linear', 0.0, 1], // rq - BPF rq
#[0.01, 100, \exp, 0, 1], // preamp - noise component amp before distortion
#[0.01, 100, \exp, 0, 1] // postamp - noise component amp after distortion
]);


p = Patch("drums.statkffreq", [BeatClockPlayer(4)]); // or just Patch("drums.statkffreq")
p.gui;
"

after you have installed supercollider, open it, click "boot", and create a new window (option-n). then copy the block of code (without the quotes) and paste it in the new window. now just highlight the whole block of code and press the enter key. don't press return, that will replace the code with a carriage return.

when you press entrer, a nice little gui will open up and let you start making a kick! once you have a nice kick that you want to record, click "prepare recording" and then click "record". when you're done, click stop recording. the recording will appear in the Supercollider folder in the subdirectory "recordings", and it will be a in the left channel only. just drop the kick into something like audacity to stereo it up, and you're done!

I know it's not quite as nice a vst plugin, but it's free, open-source, and lets you have nice kicks on a mac. 8)

Enjoy!

Posted: Sun Nov 04, 2007 6:04 am
by faxinadu
here's a kickass kick pack i made, cossts some $ though:
http://www.trackitdown.net/genre/sample ... 70427.html

i used to have a big free one online too, seems the link is broken i will look for it.

:cheers

Posted: Thu Nov 08, 2007 6:25 pm
by PsyHye
I got probably another really easy/stupid newb question. Before when using wav files as the kicks it was easy to just reverse them and eq and acheive a zwooomp! sound but how would you do this using Midi notes from a bass synth like ISM-Bazzism or anything else. Or is this just a dumb question and you would just reverse a wave file on another track in your DAW?

Posted: Fri Nov 09, 2007 12:29 pm
by Zero-Blade
Reversing synths can be achieved either if the synth has a "reverse" option (which I haven't seen in any synth), extracting the sound in wav and reversing the sound, or using glitch to reverse it.

Posted: Fri Nov 09, 2007 5:41 pm
by PsyHye
Thank you Zero-Blade :cheers

Posted: Fri Nov 09, 2007 8:44 pm
by Oxidelic
use REVERSINATOR

its a ONE BUTTON reverse effect! you dont neeeed moooooorrreeeeee

http://www.niallmoody.com/ndcplugs/reversinator.htm

AND ITS FREEEEEE

:cheers