there is no bazzism for mac :( , but there is a nice supercollider patch that does the same (and more!). You will need supercollider to run the patch, and it is available free from
http://supercollider.wesleyan.edu I found the patch at
http://www.nabble.com/kick-drum-Instr-t ... #a11809619 and its reproduced below:
"
Instr("drums.statkffreq", { |trig, basefreq = 50, depth = 100, fallratio, beatertime, falltime, attack, time, decay, ffreq, rq, preamp, postamp|
var freqenv = EnvGen.kr(Env([depth, depth, 1, fallratio], [0, beatertime, falltime], \exp), trig),
freq = basefreq * freqenv,
sig = SinOsc.ar(freq, 0.5pi),
noise = BPF.ar(PinkNoise.ar, (ffreq * freqenv).clip(20, 20000), rq, preamp)
.distort * postamp;
sig = sig + noise;
sig * EnvGen.kr(Env(#[0, 0, 1, 0.8, 0], [0, attack, time, decay], -2), trig);
}, [
TrigSpec(),
#[20, 300, exp, 0, 50], // basefreq - fundamental
#[1, 500, \exp, 0, 100], // depth - initial sweep from basefreq * depth to basefreq
#[0.1, 1.0, \exp, 0, 1], // fallratio - fundamental fall-off after beater
#[0.001, 0.5, \exp, 0, 0.01], // beatertime - time for initial sweep
#[0.1, 10, \exp, 0, 1], // falltime - time for fall-off
#[0.001, 0.5, \exp, 0, 0.005], // attack - amp envelope attack time
#[0.001, 0.5, \exp, 0, 0.1], // time - amp envelope time to decay to 0.8
#[0.001, 0.5, \exp, 0, 0.2], // decay - amp envelope time to decay to 0
\freq, // ffreq - BPF center freq on noise component
#[1, 0.05, 'linear', 0.0, 1], // rq - BPF rq
#[0.01, 100, \exp, 0, 1], // preamp - noise component amp before distortion
#[0.01, 100, \exp, 0, 1] // postamp - noise component amp after distortion
]);
p = Patch("drums.statkffreq", [BeatClockPlayer(4)]); // or just Patch("drums.statkffreq")
p.gui;
"
after you have installed supercollider, open it, click "boot", and create a new window (option-n). then copy the block of code (without the quotes) and paste it in the new window. now just highlight the whole block of code and press the enter key. don't press return, that will replace the code with a carriage return.
when you press entrer, a nice little gui will open up and let you start making a kick! once you have a nice kick that you want to record, click "prepare recording" and then click "record". when you're done, click stop recording. the recording will appear in the Supercollider folder in the subdirectory "recordings", and it will be a in the left channel only. just drop the kick into something like audacity to stereo it up, and you're done!
I know it's not quite as nice a vst plugin, but it's free, open-source, and lets you have nice kicks on a mac.
Enjoy!